If we’re going to make a sports game it’s probably going to have destruction in it, so we just thought smash the place up, set the ball on fire and do a massive trick shot. Looking at new technology from Epic and Nvidia. We’re only a small team so we’re not going to start off by making some massive, cinematic, open-world 100-hour epic we wanted to do something that was going to teach us some new things, and that’s teaching us new hardware and new engines. We knew we wanted to do something short and sweet and fun. So yeah, we don’t look back with nostalgia, we look back with a view of taking things to a new place, to a new level. Chris was the original designer on Crash mode and Point of Impact in 2002. Is that a fair comparison?Īlex: Yeah probably, because myself, Fiona and Chris Roberts, who’s in the company, we were the first three members of the Burnout team. It sounds a lot like Burnout’s Crash mode but with golf. And again, like I said, take a bit of Burnout and a bit of Black and mix it up with NBA Jam and throw some really powerful hardware at it, this is the result.
So it’s the same thing: Dangerous Golf is the first in a series of games from us that we want to make. At the time it was all about Ridge Racer and Gran Turismo, and people said we’d never go anywhere and nobody would be interested.
Well, we just like going into genres and having a crack at it really. We just wanted to get to work and make something that was different and fresh and funny and silly, so that’s what we did.įiona: And you’ve always wanted to make a golf game.Īlex: Always wanted to make a golf game. We’re still making car games… It got to be what, 2012/2013? The hardware might change but a lot of the work can be the same, so for us it was about doing something new because we could and we didn’t have to ask anybody.
So if you think about 10 years doing something, a long time.
I think for us, like anything, one of the things a lot of people don’t really know about the industry is that when you’re working in similar genres a lot of the work can be very similar, and we’ve been doing it for a long, long time. Īlex: I’m sure some days you come to work and it feels like groundhog day. But why make a golf game when you’re better known for racing?Īlex Ward, Creative Director/Co-Founder, Three Fields Entertainment: Because we’ve been doing it for probably 15 years in a row.įiona Sperry, CEO/Co-Founder, Three Fields Entertainment: That is the simple answer.
Dangerous Golf sounds exactly like the type of destructive game you were both known for at Criterion, but with a new sports twist.